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Dungeon Draft Board Game
Regular Price $35.00Vendor: THE UPPER DECK COMPANY, INC.
Product Type : Board Games
Over the course of four rounds in Dungeon Draft, 2-5 players draft heroes and weapons — using gold to pay for them — then use them to defeat monsters, acquire additional gold, and complete quests in an effort to earn the most experience points (XP).
Set-up:
At the beginning of the game each player is dealt 5 Quest cards. Then, each player selects 3 of their Quests to keep and returns the remainder facedown to the bottom of the Quest Deck. Each round players draft a 7 card hand. Cards are passed either clockwise or counter clockwise depending on the round. Players then take turns playing as many cards as they can from their hand, provided they have the resources to do so.Randomly determine which player will play first during the Play Phase. The starting player will alternate in a clockwise fashion during each of the four rounds.
Playing Cards:
To play Heroes and Weapons, players must spend Gold equal to the Gold Cost in the upper left corner of the card. Spent Gold is returned to the common pool of available Gold.Heroes and Weapons remain in front of you when played. Some Heroes and Weapons have special text abilities that take effect when played.
All Heroes and Weapons will only have effects that last for the remainder of the round, with the exception of providing Attack, Gold, and XP (i.e. ignore everything but the numbers and symbols on the left side of the card during future rounds).
Class Icons:
Each Hero and Weapon has a class. Classes are indicated by card color and icon. Class is very important! Many powers on Heroes and Weapons can only be used if you control enough cards of the appropriate class.Monsters
To defeat Monsters, players must have Attack equal to or greater than the Monster Attack Cost in the upper left corner of the card. Attack is not “spent” like Gold, so a player can defeat any number of Monsters whose Attack Cost is lower than or equal to the combined Attack of all cards you control.Some Monsters have a text box with special effects on the card. After you defeat one of these Monsters, follow the instructions and then put the Monster into the Draft Deck Discard Pile.
Some Monsters have XP or Gold values on the card. After you defeat one of these Monsters, take the corresponding XP and/or Gold from the
corresponding pool and then put the Monster into the Draft Deck Discard Pile.Quests
To play Quests, players must have Heroes and Weapons of the appropriate class. Quests have no cost other than this requirement. Unlike Heroes and Weapons, Quest Cards may have abilities that can be used over multiple rounds.End of Turn
Once a player has finished playing any cards they wish to play (and has the resources to play), they must:
• Discard all unplayed Draft Cards to the Draft Deck Discard Pile (do not discard Quest Cards OR played Heroes and Weapons).
• Gain 5 Gold plus additional Gold equal to the total Gold Production on all cards in front of you.
• Play passes to the next player.End of Round
Once all players have completed the Play Phase, the next round will begin. In each round, the starting player will rotate clockwise (i.e. the
player who played second in the previous round will start the next round). TIP: At the end of each round, it is helpful to stack all of your played Heroes and Weapons so that only their icons are visible. This clears room for the next round’s cards and helps to avoid confusion since only the icon powers remain in effect for future rounds.After four rounds have been completed, players tally up XP to determine the winner. The player with the most XP at the end of the game is the winner! Huzzah!
Escape Adventures
Escape Adventures require a 50% deposit to lock in your booking. In the event you need to reschedule, You can do so up to 24 Hours before your booking. If you need to cancel the booking and you paid in full (prior to 24 hours), You will be refunded the non-deposit portion of your booking. If you are within 24 hours of your booking we will not be able to refund you or change your booking.
Please be on time, if you are beyond 15 minutes late, your booking will be cancelled and you will not be refunded.
In the event of weather related closings, we will work with you to reschedule your booking.
Court Rentals
Court Rentals require a 100% deposit to lock in your booking. In the event you need to reschedule, You can do so up to 24 Hours before your booking. If you need to cancel the booking and you paid in full (prior to 24 hours), You will be refunded the non-deposit portion of your booking. If you are within 24 hours of your booking we will not be able to refund you or change your booking.
Please be on time, Your booking may not be able to be extended due to bookings after yours.
In the event of weather related closings, we will work with you to reschedule your booking.Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable goods (such as food, flowers, or plants), custom products (such as special orders or personalized items), and personal care goods (such as beauty products). We also do not accept returns for hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item.
Unfortunately, we cannot accept returns on sale items or gift cards.
Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !WNY Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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