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Clubs
Clubs
Regular Price $14.00Vendor: North Star Games
Product Type : Board Games
Clubs is a card game about taking calculated risks. The goal is very simple: win as many club cards as possible - that's the only suit that scores points. The lower the club card you take, the more points you could win. But there's a catch: The last player to go out for the round does not score ANY points. So players who get too greedy might pick up a pile of clubs, but end up with 0 points for the round!
First there was Hearts, then there was Spades, and now North Star Games is bringing you Clubs. The suit of clubs finally gets some respect!
How to Play
Clubs is a climbing game similar to Tichu, Haggis, Big Two and The Great Dalmuti. It can be played with 2 - 6 players in less 30 minutes. There are two ways to earn points in Clubs:- Play all your cards as quickly as possible each round.
- Win tricks with clubs in them.
To play a round, deal out 10 cards to each player. Players may call Double or Nothing anytime before playing their first card. The player to the left of the dealer leads with a Trick-Type. Legal Trick-Types include any singleton, pair, 3-of-a-kind, 4-of-a-kind, or any run of 2 or more cards. Players can either pass or follow with a similar hand of higher rank. When all of the players have passed consecutively, the pile is taken by the person who played last. That player leads with a Trick-Type of their choice.
Players score bonus points for playing all of their cards each round. A 6-player game has all of the following Bonus Cards:
- 12 bonus points + points for clubs
- 10 bonus points + points for clubs
- 8 bonus points + points for clubs
- 5 bonus points + points for clubs
- 2 bonus points + points for clubs
- 0 bonus points. Do not score points for clubs
The last player out for the round does not get bonus points and does not receive points for any clubs he may have taken. The points for clubs varies from 5 points (for the 1 of clubs) to 1 point (for the 10-15 of clubs). The first player to 50 points wins the game.
Escape Adventures
Escape Adventures require a 50% deposit to lock in your booking. In the event you need to reschedule, You can do so up to 24 Hours before your booking. If you need to cancel the booking and you paid in full (prior to 24 hours), You will be refunded the non-deposit portion of your booking. If you are within 24 hours of your booking we will not be able to refund you or change your booking.
Please be on time, if you are beyond 15 minutes late, your booking will be cancelled and you will not be refunded.
In the event of weather related closings, we will work with you to reschedule your booking.
Court Rentals
Court Rentals require a 100% deposit to lock in your booking. In the event you need to reschedule, You can do so up to 24 Hours before your booking. If you need to cancel the booking and you paid in full (prior to 24 hours), You will be refunded the non-deposit portion of your booking. If you are within 24 hours of your booking we will not be able to refund you or change your booking.
Please be on time, Your booking may not be able to be extended due to bookings after yours.
In the event of weather related closings, we will work with you to reschedule your booking.Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable goods (such as food, flowers, or plants), custom products (such as special orders or personalized items), and personal care goods (such as beauty products). We also do not accept returns for hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item.
Unfortunately, we cannot accept returns on sale items or gift cards.
Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !WNY Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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