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There are 273 productsSort
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DC Comics Deck Building Game: Rivals - Batman VS The Joker (stand alone or expansion)$20.00Can Batman take down The Joker - or go mad trying? The action is fast and furious in the DC Comics Deck Building Game: Rivals - Batman vs The Joker, as players vie to add the right mix of component...
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Ascension: Deliverance$45.00In Ascension: Deliverance, the world of dreams has become a living nightmare. With the portal between dreams and reality opened, the world has descended into madness. Only you can harness the power...
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Ascension: Curse of the Golden Isles$45.00At last, we sail beyond the Severed Seas! So, brave adventures, gather your crew, kiss your loved one`s goodbye, and take a swig of your strongest rum, because once again adventure is on the horizo...
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DC Comics Deck Building Game: Injustice$39.99Two to Five players take the roles of various Insurgency and Regime parallel universe characters to battle for dominance.
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DC Comics Deck Building Game: Crossover Expansion Pack 8 - Batman Ninja$13.00Based on the Batman Ninja animated feature, this expansion for the DC Deck Building Game takes place in feudal Japan and lets players become Batman, Catwoman, Robin, Red Robin, Red Hood, and Nightw...
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DC Comics Deck Building Game: Crossover Expansion Pack 5 - The Rogues$13.00Honor Among Thieves! Asking for help is never a strong suit for villains, but sometimes they need a helping hand to snag a big score or take down a worthy hero. Villains like Captain Cold, Weather ...
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DC Comics Deck Building Game: Crossover Expansion Pack 4 - Watchmen$13.00Who Watches the Watchmen? 1986`s Watchmen is one of the most celebrated stories in the history of comics. And now that world is coming to you in a new Crossover Pack for the DC Comics Deck-building...
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DC Comics Deck Building Game: Crossover Collection 1$30.00DC DECK-BUILDING GAME: CROSSOVER COLLECTION 1 board game experience in which you don the cape and cowl and journey Upgrade your DC Deck-Building Game Experience! Crossover Collection 1 brings toget...
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DC Comics Deck Building Game: Crisis Expansion Pack 4$20.00Crisis returns to the world of the DC Deck-Building Game this time, the decidedly non-sidekick Teen Titans Super Heroes are the focus. Crisis Expansion Pack 4 allows you to add cooperative play to...
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DC Comics Deck Building Game: Crisis Expansion Pack 3$20.00The DC Universe is in peril... again! In the DC Comics Deck-building Game Crisis Expansion, you will face some of the most epic challenges, events, and destructive forces in the history of comic-do...
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DC Comics Deck Building Game: Crisis Expansion Pack 2$20.00Super Heroes Needed! Crisis Expansion Pack 2 delivers new challenges and depth to your DC Comics Deck-building Game. It takes some serious skills to save the universe. Are you up to the task? Crisi...
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DC Comics Deck Building Game: Crisis Expansion Pack 1$20.00The DC Universe is in peril! In the Crisis Expansion for the DC Comics Deck-building Game, you will face some of the most epic challenges, events, and destructive forces in the history of comic-dom...
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DC Comics Deck Building Game: Confrontations (stand alone or expansion)$45.00Team-up to take on unholy alliances with Confrontations, a standalone boxed expansion for the DC Deck-Building Game. Packed with 192-cards and introducing both Team vs. Team and Head-to-Head play, ...
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DC Comics Deck Building Game: 5 - Dark Nights Metal (stand alone or expansion)$45.00Batman has discovered a Dark Multiverse and unleashed evil versions of himself upon our world! The Justice League must band together to defeat Barbatos, The Batman Who Laughs, and their Dark Knight...
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DC Comics Deck Building Game: 4 - Teen Titans (stand alone or expansion)$45.00Teen Titans Go! You`ve played with the old guard. Now play as youthful up-and-comers like Raven, Beast Boy, Wonder Girl, and Red Robin with the Teen Titans expansion for the DC Comics Deckbuilding ...
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DC Comics Deck Building Game: 3 - Forever Evil (stand alone or expansion)$45.00Its Good to be Bad! In the DC Comics Deck-building Game: Forever Evil, players finally get to play the game as some of the most infamous Super-Villains in the DC Universe. With Forever Evil, you ca...
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DC Comics Deck Building Game: 2 - Heroes Unite (stand alone or expansion)$45.00Play as Shazam!, Hawkman, Red Tornado, Nightwing, Black Canary, Batgirl, or Booster Gold in Heroes Unite, the first stand alone expansion for the DC Comics Deckbuilding Game! Unlock special abiliti...
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Ascension: Year Six Collector`s Edition$56.70Celebrate the 6th Year of Ascension with the latest Collector`s Edition! Gift of the Elements and Valley of the Ancients are re-released with their promotional cards and original cards finished in ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !WNY Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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